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The plane effect platforms
The plane effect platforms







the plane effect platforms

Befitting the dystopian sci-fi themes, you work towards a finale that is a mix of closure and despair, so don’t go in expecting a coherent narrative or conclusive ending. The protagonist is clearly a family man, desperate to get home to his wife and child, but several encounters with ghostly apparitions, panning shots of clearly artificial locations, and increasingly surreal sequences will leave you wondering if anything he experiences is real, symbolic of his fears, or some lucid dream while he’s passed out in front of his PC. This intriguing setup is all you get before a mundane trip – which starts with puzzles revolving around recovering a ticket for the metro and summoning a taxi – takes a turn for the weird, goes off the rails, and the rest of the story is left open for interpretation. After a brief puzzle that requires tossing a seemingly insignificant paper plane, he emerges into a sci-fi cityscape to begin the journey home. There’s an ominous-looking maelstrom in the sky outside, and the office door is locked. The problem is the basic gameplay feels clunky and the puzzles – much like the classic genre they emulate – are inflexible, often illogical, and force plenty of backtracking.Īfter a long day in the office, lost in the glow of his monitor, the protagonist gets up from his desk to find the place deserted. There’s no direct storytelling, but the succession of increasingly weird encounters and cutscenes make for a compelling experience.

the plane effect platforms

The Plane Effect – developed by Innovina and StudioKiku, published by PQube – is a surreal, audio-visual experience that plays like a streamlined point-and-click adventure.









The plane effect platforms